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But as these updates have been going on, the game has actually gotten steadily worse, not better. Now as before, Underlords was at the top of the heap at the start. That being said, most every character in every tier feels good to field and has their own place in the comps you want to build. This happens quite a bit and it is awful. Dont be surprised when a character you own gets pulled by a Blitzcrank hand and gets beat up by 2 or 3 characters as its walking ALL THE WAY TO THE OTHER SIDE OF THE F%$#ING FIELD TO HIT THE TANK IT WANTED TO ATTACK. Also the AI in TFT is probably the worst AI I have ever seen in a game. So if you didnt get the resources to make a 3 stacked god tier character for the comp you were making, you probably werent going to win. The games meta was also very item reliant, and you werent guaranteed items during the creep phase either. And alliances and items were stupid good. TFT on the other hand started out clearly as a copy pasta of DAC. As long as the Underlords team made the "bad" characters and alliances a bit better and nerfed what was clearly too strong, everything would be FINE. Alliances and characters felt fine too, but it was clear some were better than others. but serviceable) stacking 3 stars wasnt broken and there was never a time you couldnt come back into the game due to strong comeback gold and no way to kill someone during the mid game. Better UI, item variance felt OK (not perfect. When both games came out at the start, Underlords was clearly better. Because of the very Early Access nature of both games, which one is "better" will change with it's updates and how well or not so well received those updates are. Ive played both for a bit and i can clearly see and tell you what each does better and worse than the other.
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#Teamfight tactics vs dota underlords reddit full
In Underlords, you can easily reach max level within the first half of the game.Īlso movement bugs seem rather prevalent in TFT (like character not attack or taking a couple of seconds to move somewhere to do something all the while the battle already is in full effect), which makes the game quite frustrating at times.ĭefine "Better". I'd say it's simpler than Dota Underlords when it comes to strategy because the board is a lot smaller and the amount of champs you have on-screen is a lot less for most of the game. so they're just there to clog up the tables than having a meaningful impact on the game). I'd say gameplay wise TFT is probably a bit better atm, the pacing is quicker, earlier and midgame damage matters more, which leaves more room for different strategies and in theory it sohuld have a bit mroe depth because of how the item system works (though it could also be needless complexity since most of the items you'll never build or use, I think. What certainly sucks about it is that you can't transfer items from one champ to another unless you sell that champ.
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You at least have a little control over what you get for your final build. Item combinations is what makes it more fun. (And of course there's no undoing that and you're stuck with a useless item then). How on earth did you miss that? Right click on a champ and a box pops up with their info.Īlso the item system really conveluted in TFT, you have 8 basic items that combine into more advanced items, I had to have a second screen with information open next to me to even be able to play this game and half the time I messed up anyway cause there's so many combinations and in the heat of the moment you misclick or look up the wrong column. There are giant buttons on the bottom left corner to reroll and level up. Also sometimes information is not given at all (like with the comeback mechanic, where you get to draft first if your last, but you don't even know what your drafting because you can't clikc on the heroes to get information, so unless you already know all the heroes and items you just guess and that's really bad). It takes me a somewhere between 0.5 and 1 second per reroll in underlords, it took me about 3-5 seconds in TFT just cause the presentation i so bad it takes so long to get to the relevant information.
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I'd say from a point of view of being accessible to the player Underlords is miles ahead of TFT.Įven basic things like buying new heroes and rerolling are a pain in TFT, since the visual queues are really bad and don't let player distuinguish well in a short time. Ursprünglich geschrieben von Robin:Well, I never played an Auto-chess game, started with Dota, and after 50 hours tried TFT for 10 hours.
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